A new 1.5.x EVA pack? The in-game model still uses the old texture name (EVAjetpack), just with a different mapping. jetpack (EVAjetpackNRM) - Not sure what this is.EVAjetpack (EVAjetpackNRM) - EVA jetpack texture.This is used for both the helmet and body. paleBlueSuite_diffuse (orangeSuite_normal) - The new 1.5 blue IVA suit.orangeSuite_diffuse (orangeSuite_normal) - The new 1.5 orange IVA suit.whiteSuite_diffuse (orangeSuite_normal) - The new 1.5 EVA suit texture.kerbalGirl_06_BaseColor (?) - Female kerbal head.These are listed as: "Texture name (Normal Map) - Short description." This file will be updated once per game launch. A file will be created in the main DiRT GameData folder named "GameData/DiRT/ExportedTextureList.txt" with a list of textures and their normal maps. Set the "exportTextureNames" entry in the config file to "True". Inside that node set a "TextureFolder" entry to the GameData folder where your textures are located. In the folder for your mod or your texture pack, create a "config.cfg" file (or any other name provided the file extension is. Replacement Texturesĭrop your Replacement Textures into the "GameData\DiRT\Textures" folder. Those are the C# files needed to recompile DiRT from scratch. You do not need the files in the Source folder to use the mod. You can find this by right clicking on the game's name in your library, selecting Properties, going to the Local Files tab, and selecting "BROWSE LOCAL FILES.". If you installed the game from Steam, This will be the "steamapps\common\Kerbal Space Program\GameData" folder in whatever location is used by Steam. If you downloaded KSP from the Squad Store or any other direct-download source, this will be the "KSP_win64\GameData" folder (for Windows), "KSP_osx\GameData" (for MacOS), or "KSP_linux\GameData" (for GNU/Linux) created when you installed the game. The released zip file includes the following folders and files:Ĭopy the "DiRT\GameData\DiRT" folder and all of its contents into to the "GameData" folder of your KSP install. ![]() For NavBall textures, please consider using "Navball Texture Changer". This plugin does not allow replacement of NavBall textures. ![]() If you need any of those features, please consider using "Texture Replacer" (which is back in active development). Specifically, this plugin does not perform Active Texture Management, does not compress textures, does not convert PNG files to RGB, does not generate MipMaps, and does not allow suits and heads to be mapped to specific kerbals.
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